1. Koshino
  2. Koshino

Year · 2015 
Tutor · Sergio Irigoyen

Type · Virtual Reality, Animation, UI design

Koshino House is a real-time visualization based on Tadao Ando’s project in Ashiya, Japan (1980-1984).

The project was developed using Rhinocerors and 3Ds Max for the 3d modelling and Unreal Engine for the materialization and visualization part. Thanks to the real-time rendering capacity of Unreal Engine, the project was developed in the form of a videogame, where the player can move in the space, play pre-set animations, change materiality in real time, etc.

This visualization method goes beyond the simple rendering techniques and allows the user/client to fully understand the space designed, and even experience it in Virtual Reality.
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